Asset download
To find the asset, you must have made the purchase using your own keymaster account. Otherwise, you can use the transfer system to move the asset to a different keymaster account.
Dependencies
Install these before Awoken Apartments:1
Drop in the resource
Extract into
resources/[awoken]/awoken_apartments.2
Add to server.cfg
oxmysql and ox_lib load before awoken_apartments.3
Disable conflicting resources
If you’re using Awoken Apartments as your housing system, stop these:
- qbox / qbcore
- ESX
qb-apartmentsqbx_properties(optional - keep only if you also want owned houses)
startingApartment = false in qbx_core/config/client.lua to stop qbx_properties from auto-creating GTAO apartments for new characters.4
Configure the framework
Open Defaults match a stock qbox + ox_inventory + ox_target server. Adjust for your stack.
shared/config.lua, section 1:5
Restart server
The
awoken_apartment_billing table is created automatically on first start. Players are auto-assigned a Tier 1 room on connect.6
Verify in-game
- Run
/aptmanager- admin panel should open - Walk near a configured apartment door - target prompt should appear
- Enter your apartment - fade + teleport
Database
Tables are created automatically on resource start. No SQL setup required.
Config.Inventory = 'esx', the apartment stash also reads/writes to addon_inventory and addon_inventory_items (created by esx_addoninventory).
Apartments data
Apartments and motel groups are stored as JSON in:data/apartments.jsondata/motel_groups.json
/aptmanager). Don’t edit them manually unless the panel is unavailable.
Spawn selector coexistence
If you have a spawn selector installed (qbx_spawn, qb-spawn, um-spawn, vms_spawnselector, etc.), Awoken auto-detects it and steps back so the selector handles new-character spawn choice instead of force-teleporting them into their apartment.
Configure in shared/config.lua section 5b:
Detection only (default - works out of the box)
WithdeferToSelector = true, new characters go through your spawn selector normally. Awoken still assigns them a Tier 1 room in the background - they just won’t auto-teleport into it.
Apartment as a spawn choice (optional - requires a patch)
To make your apartment appear as a SPAWN OPTION in the selector’s UI, the spawn selector needs to callawoken_apartments:getMySpawnInfo. Patches for each:
- qbx_spawn
- qb-spawn
- um-spawn
- vms_spawnselector / okokSpawnSelector / lc_spawnselector
- esx_skin
To add the player’s apartment as a choice in the qbx_spawn heist-map UI, patch
qbx_spawn/client/main.lua:1
Add the awoken spawn entry
Inside
RegisterNetEvent('qb-spawn:client:setupSpawns', ...), after the properties loop:2
Handle the new field in inputHandler()
Replace the existing confirm if/elseif with:
Use
teleportInside directly here, not animateEnter. teleportInside
handles the screen fade, the routing-bucket instance and interior placement
on its own. animateEnter gates the teleport behind a key-fob progress bar,
which gets interrupted by qbx_spawn’s spawn fade/camera teardown - so the
teleport never fires and the player is left standing at the door.3
Disable the force-spawn