Asset download
To find the asset, you must have made the purchase using your own keymaster account. Otherwise, you can use the transfer system to move the asset to a different keymaster account.
Base install
1
Drop the Awoken Minigames folder in place
Extract the build into
resources/ (or any subfolder of your resources path). Keep the folder name awoken_minigames - the export namespace depends on it.2
Add it to your server.cfg
There’s no load order to worry about. It has no dependencies, so it can go anywhere in the list.
server.cfg
3
(Optional) Set the global accent colour
server.cfg
4
Try the games
With
enableDevMenu = true in config.lua, run /awoken_minigames in-game. It opens a browser of all 68 games and their difficulty variations so you can play each one before you wire it into anything.5
Call your first game
From any client-side script. The call blocks until the player finishes, fails, or cancels, so run it in a thread:That’s the whole pattern - every game works this way. See Exports.
What’s inside
Updating
Re-download the asset from your Cfx.re portal, replace the folder, and restart withensure awoken_minigames.
Performance
Every game runs entirely client-side in the NUI, only while it’s on screen. There is no idle cost: no server tick, no database, no polling loop. When no game is running, the resource does nothing at all.The games are drawn to be light on weak hardware - no per-frame blur passes, no runaway particle counts. They hold frame rate on low-end laptops and integrated graphics.