config.lua at the root of the awoken_ui resource. Every option belongs to the global AwokenConfig table.
config.lua
Language & text
Every fixed string the UI shows - the context menu’s Close / Press ESC / Available Options labels, dialog buttons, the Press X to cancel hint, skill-check prompts and more - lives in thelocales/ folder. Each file returns a simple table of key = "text" pairs, so you can translate the UI or just reword it to match your server.
Included languages
Setlocale in config.lua to any of the bundled codes:
config.lua
Changing the wording
Openlocales/en.lua (or whichever language you use) and edit the text inside the quotes. Leave the keys on the left untouched.
locales/en.lua
Adding a new language
- Copy
locales/en.luato a new file, e.g.locales/it.lua. - Translate the text on the right-hand side of each line.
- Set
locale = 'it'inconfig.lua.
Global Awoken colour
Set the primary colour globally for Awoken UI, Awoken Target, and other Awoken resources via yourserver.cfg. This convar overrides the primaryColor setting in config.lua.
server.cfg
Awoken Target icon
The targeting reticle that appears on screen when ox_target is active can be changed via theawoken:targetIcon convar. Set it once in server.cfg, restart ox_target, and the icon swaps for every player.
server.cfg
Built-in presets
Five SVG presets ship with the resource. All five inherit your primary colour automatically throughcurrentColor, so there’s nothing else to configure once you pick one.
FontAwesome icons
You can also pass any FontAwesome 6 Solid class name prefixed withfa-. The icon inherits your accent colour the same way the presets do.
server.cfg