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Almost everything about the job is edited in game and saved to your database. Nothing here needs a restart: saving pushes the change to every player straight away.

Opening the admin panel

Open the courier app on your tablet. If you have permission, extra tabs appear alongside the player ones: Settings, Routes, Areas, Levels, Training, Loot and Players. Permission is the awoken_courier.creator ace, or any of your normal admin groups. See Admin access.
Back up your database before a long session of placing doorsteps, and again when you are done. It is the one part of the setup you do not want to do twice.

Settings

The numbers that shape the job.
With the clerk set to Opens the tablet, players can work without owning a tablet item at all.
Full amount each pays every driver the whole route. It is the most generous option and costs your economy the most. Split evenly shares one payout between the crew.
The call goes to whichever dispatch resource Awoken Bridge detected.
As shipped, level 50 is about 72 hours of play.
The week runs Monday to Sunday. Drivers claim last week’s payout from the Promotions tab.

Routes

What drivers pick from on the Manifest tab. Each route sets the level it needs, how many stops it has and how many areas they are spread over, what each parcel pays, the XP for each, and how many drivers can run it. Pay and XP are a range, rolled per parcel. A three stop route pays three rolls, so two runs of the same route do not pay exactly the same, and a driver who stops after one parcel keeps what that one was worth. A route can also be limited to certain areas. With none picked it uses any of them. A crew can only take a route when every member has reached its level.

Areas

Two sub tabs: Areas and Depots.

Areas and doorsteps

An area is a neighbourhood, and a doorstep is one house in it. Each area sets what it tips and which loot tables a thief rolls against there.
1

Add an area

Give it a name, such as Grove Street.
2

Add houses

The tablet closes and the camera takes over. Place the door, where the parcel sits, and where the resident stands. You can place house after house without going back to the menu.
3

Press Backspace to stop

The tablet comes back on the Areas tab.
Show placements draws an area’s doors, parcels and residents in the world so you can check them. They stay up after you close the tablet until you turn them off.
Place one street first, six or so houses, then run a real shift into it. If the doorstep size feels wrong, you find out after six houses rather than two hundred.

Depots

A depot is a clerk, a yard, and one or more bays. Each bay is where a van appears and where its parcels are stacked, so the number of bays is the number of shifts that can load at once. You can run more than one depot. Deleting the last one is refused.

Levels

The XP each level costs and the reward a driver can claim on reaching it. Rewards show up for players on the Promotions tab.

Training

The skills drivers spend training credits on, grouped into categories. Each skill has tiers, and each tier has its own number: a bigger tip chance, a longer delivery window, and so on.

Loot

What a thief finds in a stolen parcel. Each loot table is a weighted list of items and cash, and an area picks which tables it uses. The item picker lists your server’s own items, so you choose from what you already have. If an item is later removed from your server, the console names the loot entry that points at it.

Players

Everyone online, with their level and delivery count. From here you can set a driver’s level, add XP, give training credits, or wipe their progress, without typing a command.

The creator command

A lighter menu for working in the world without the tablet: browse areas and their houses, edit or move a doorstep, open loot tables, and toggle a map blip on every house. It uses the same permission as the admin panel.