config/games/arcade.lua.
Set an option once in
config/games/arcade.lua to apply it server-wide, or pass it in a single call to change it just that once. Every game also accepts shared options like canCancel, title and theme.Snake
Steer the snake with the arrow keys or WASD and eat pellets to grow. Reach the target length without hitting a wall or yourself. Export:exports['awoken_minigames']:Snake(opts) - returns true only on a win.
Presets
Flappy
The bird keeps falling, so tap to flap and keep it up. Fly through the gaps in the pipes and pass the target number of them to win. Export:exports['awoken_minigames']:Flappy(opts) - returns true only on a win.
Presets
Stack
A block slides across the top of the tower. Tap to drop it - any part that hangs over the edge is sliced off, so blocks get smaller. Stack the target number to win. Export:exports['awoken_minigames']:Stack(opts) - returns true only on a win.
Presets
Pong
Move the left paddle with the mouse or W/S to return the ball past the computer on the right. First side to the target score wins. Export:exports['awoken_minigames']:Pong(opts) - returns true only on a win.
Presets
Invaders
Move your ship along the bottom and shoot upward to clear the formation of enemies before any reach your row or time runs out. Export:exports['awoken_minigames']:Invaders(opts) - returns true only on a win.
Presets
Crossy
Hop up the lanes one step at a time with the arrow keys or WASD, dodging the cars until you reach the row at the top. Export:exports['awoken_minigames']:Crossy(opts) - returns true only on a win.
Presets
Ascent
You bounce up off each platform automatically - steer left and right to land on the next one. Clear the target number of platforms without falling off the bottom. Export:exports['awoken_minigames']:Ascent(opts) - returns true only on a win.
Presets
Slipstream
Switch lanes to dodge oncoming traffic on a road that keeps speeding up. Survive the target distance to win. Export:exports['awoken_minigames']:Slipstream(opts) - returns true only on a win.
Presets
Breakout
Move the paddle with the arrows or A/D and launch the ball with Space. Bounce it up to break the wall of bricks - where it hits the paddle sets the angle, and the ball speeds up with each hit. Some bricks take two hits, missing the ball costs a life, and clearing every brick wins. Export:exports['awoken_minigames']:Breakout(opts) - returns true only on a win.
Presets
Stick It
A hub spins in the middle. Press Space or click to fire a pin into it, and it sticks wherever the hub is facing. Land the target number of pins to win - hit a pin that’s already stuck and you lose. The hub can flip direction after any pin and can start with pins already in it, so the timing keeps changing. Export:exports['awoken_minigames']:StickIt(opts) - returns true only on a win.
Presets
Match It
A wheel in the middle is split into coloured wedges, and coloured tiles fly in from the edge one at a time. Turn the wheel with A/D or the arrows so the wedge facing the tile matches its colour. Matching a tile absorbs it; a wrong colour is a mistake. Match the target number of tiles to win. Export:exports['awoken_minigames']:MatchIt(opts) - returns true only on a win.
Presets