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config/core.lua holds the few things that have to be known before the server starts. Everything else about how elevators behave is set in-game and saved to the database.

config/core.lua

config/core.lua

The creator

config/core.lua
aceOnly = false also lets your normal admin group in, so most servers don’t need a second ace line. ghostPedModel is the see-through ped that shows where players will arrive.

In-game settings

Run /elevators and click Settings. These apply to every client the moment you save. Five can be overridden in the creator: target mode and target label per elevator, interact distance and button radius per floor, and hide buttons on locked floors at either level.
On the text UI there’s nothing to aim at, so a new floor only asks for its arrival point and the floor list always opens.Floors built while on ox_target keep their button point if you switch to the text UI and back. Floors built while on the text UI have no separate button, so if you later switch to ox_target their button sits on the arrival point until you recapture it.

Theming

The creator follows the shared Awoken accent, so all your resources match.
server.cfg
config/core.lua
With useConvar on, the convar wins when it’s set. Turn it off to give this one resource its own colour. The colour is resolved on the server, so a convar set with set rather than setr still works.