/elevators does nothing
/elevators does nothing
The command is admin-only and isn’t suggested in chat to people who can’t use it. Grant the ace and reconnect:If you’re in an admin group and it still refuses, check
server.cfg
Config.Creator.aceOnly isn’t true.A player lands facing a wall, or falls through the floor
A player lands facing a wall, or falls through the floor
Re-place the Teleport to point. The see-through ped shows exactly where they end up and which way they face. Falling through usually means the point is slightly inside geometry, so aim at open floor a step further from the wall.
Restrictions do nothing, or lock everyone out
Restrictions do nothing, or lock everyone out
- On standalone nobody has a job, so any restriction locks the elevator for everyone. Leave the rules empty for a public lift.
- On ESX there are no gangs, so a gang rule never matches.
- If the picker lists no jobs, your framework returned no list. You can still type a name, but ranks can’t be listed.
The screen doesn't fade when riding
The screen doesn't fade when riding
Turn on
Config.Debug and ride again. The console prints:screenFade false means the fade is off in the Settings panel. native faded false is normal: it means something else on your server owns the game’s own fade, which is why this resource draws its own.There's no lift sound
There's no lift sound
Open Settings and press Test next to Play the ding. If it plays there but not while riding, the browser layer is refusing to play without a click, and the script falls back to a game sound. If it doesn’t play there either, check the folder is intact and named exactly
awoken_elevators.Changes don't appear for other players
Changes don't appear for other players
Saving pushes to every client, so this usually means the save didn’t happen. The bottom-right of the creator reads Saving then Saved. If it reads Every floor needs its button placed or Needs a name and a floor, the elevator is incomplete and deliberately isn’t written until it’s fixed.
Still stuck?
Support
Open a ticket with your server’s console output and what you were doing when it happened.