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Asset download

Once you buy from our official website, the asset lands in your Cfx.re portal. Download it from there. The asset must sit on the keymaster account that made the purchase, or transfer it across first.

What you need

Required

ox_lib and oxmysql. Database tables are created automatically.

Optional

ox_target for the button players aim at. Without it, elevators use ox_lib’s text UI instead.
Works on QBox, QBCore, and ESX, detected automatically, and standalone with no framework at all. A framework is only needed for job and gang restrictions.

Install

1

Drop the folder in place

Put the awoken_elevators folder (the one from releases/) into your server’s resources/. Keep the folder name exactly awoken_elevators.
2

Grant the creator permission

server.cfg
3

Set the ensure order

server.cfg
4

Start the server

The database tables build themselves, so there is no SQL file to import.

Updating

Re-download the asset from your Cfx.re portal, replace the folder, and restart with ensure awoken_elevators. Your elevators live in the database, not in the folder, so updating never touches them.
Replacing the folder overwrites config/. Back it up first if you’ve changed anything in there.

First check

In-game, run /elevators. If the creator opens, you’re live.

Build your first elevator

Place a lift in-game, floor by floor.

Configuration

The config file, the in-game settings, and theming.