shared/config.lua shape the first-time character editor (and any startPlayerCustomization call that mirrors it).
Editable sections
Config.NewCharacterSections toggles which tabs a brand-new character can edit:
shared/config.lua
These are the same keys the
startPlayerCustomization export accepts, so other scripts can open a matching editor.
Selectable peds
Config.Peds is the list of non-freemode models offered in the model picker (animals and story-mode peds). When the Ped section is enabled, players can switch to any model listed here:
shared/peds.lua
peds array to change what’s offered. getPedModel only resolves models that appear in this list - everything else is treated as a freemode ped.
Config.GenderBasedOnPed = true derives the male/female option sets from the chosen model. Leave it on unless you have a reason to force a gender.Starting clothes
Config.InitialPlayerClothes is the default look applied to a fresh character, per gender, before they touch anything:
shared/config.lua
Component and prop slot IDs are listed on the Image Previews page.