Config.Outfits in shared/config.lua defines preset uniforms for each job or gang. Players open them from a clothing room or the /joboutfits / /gangoutfits commands (when Config.EnableJobOutfitsCommand = true).
Structure
Outfits are keyed by job/gang name, then by gender (Male / Female), each holding a list of outfits:
shared/config.lua
Outfit slots
outfitData uses named slots rather than raw component IDs:
In each slot,
item is the drawable and texture the variation. Use item = -1 (and texture = -1) to leave a prop slot empty (e.g. no hat).
Who can manage outfits
Config.EnableJobOutfitsCommand- enables the/joboutfitsand/gangoutfitscommands so players can open their outfits without a clothing room.Config.BossManagedOutfits- lets job/gang bosses add and manage their own outfits in-game (stored per job, separate from this static list).Config.PersistUniforms- keeps a job/gang outfit applied across reconnects/logouts instead of reverting to the saved skin.