shared/config.lua. Each is a zone the player walks into (or targets) to open the matching menu. Edit, save, ensure illenium-appearance.
Stores
Config.Stores is a list of shop zones. Each entry:
shared/config.lua
Blips
Config.Blips sets the map blip for each shop type:
shared/config.lua
Related toggles:
Config.ShowNearestShopOnly (only blip the closest store) and Config.NearestShopBlipUpdateDelay (ms between recalculations).
Target interaction
WhenConfig.UseTarget = true, shops and rooms open via a targeting resource instead of walking into the zone. Config.TargetConfig defines the clerk ped and prompt per type - including the clothingroom and playeroutfitroom types:
shared/config.lua
Ped spawning is gated by
Config.EnablePedsForShops, Config.EnablePedsForClothingRooms, and Config.EnablePedsForPlayerOutfitRooms.
Clothing rooms
Config.ClothingRooms are job-locked zones that open the job/gang outfit menu (see Job & Gang Outfits). Same zone shape as a store, plus a job:
shared/config.lua
Config.OnDutyOnlyClothingRooms = true to restrict rooms to on-duty players.
Player outfit rooms
Config.PlayerOutfitRooms are personal outfit rooms restricted to specific citizen IDs - same shape as a clothing room, with citizenIDs instead of (or alongside) job:
shared/config.lua