Where the config lives
All settings are plain Lua in the resource root - edit, save,ensure illenium-appearance. No build step.
The bigger structures each have their own page:
- Stores & Locations - shop zones, map blips, target interaction, and job clothing rooms.
- Job & Gang Outfits - preset uniforms per job/gang, locked by grade.
- Character Creator - editable sections, selectable peds, and starting clothes.
- Image Previews - real thumbnails for every clothing, hair, prop and overlay option, instead of blind number steppers.
- Theming - the accent colour and the cross-resource
awoken:primaryColorconvar. - The Recorder - the companion tool that generates the preview thumbnails.
Everything the rework adds is layered on top of stock illenium-appearance - your existing skins, outfits, stores and exports keep working unchanged.
Image previews
When enabled, the UI shows a thumbnail for each option instead of a number stepper. Missing images fall back to the stepper automatically.shared/config.lua
Shop costs
shared/config.lua
Interaction & menus
shared/config.lua
Commands
Other useful toggles
shared/config.lua
Config.DisableComponents and Config.DisableProps hide whole clothing/prop categories (Masks, Bags, Hats, Watches, …) from the UI - set any entry to true to remove it.