Config.Atm.enabled = false. Everything here is in config/atm.lua.
The two ways in
- Target the ATM - walk up and use it. With ox_target you get a Use ATM prompt; the built-in drawtext prompt uses the nearest ATM.
- Use a bank card - use a card near an ATM to open it against that card’s account. See Bank cards.
- A custom ATM spot - add extra ATM points anywhere with the in-game creator (a walk-up [E] prompt or a drawn zone). They open the same ATM UI - no props, no ownership, just an interaction point where you need one. The
withdrawFeePercentbelow applies to these too.
requireCard = false for cardless ATMs, where players open their own accounts by identity.
What you can do at an ATM
Each action can be switched on or off. A disabled action is enforced on the server and its tab is hidden, so players never see it. Anything off here still works at a teller.config/atm.lua
Limits and fees
ATMs have their own caps, separate from teller limits (Config.Money). These apply only at ATMs.
The settings
Good to know
- Standing check - wherever a player opens it, the server re-confirms they’re within
rangemetres on every action. Walk away mid-session and the ATM stops serving you. - Physical cards - whether cards are inventory items is set in Bank cards (
Config.Cards.inventory.enabled). This file only decides whether the ATM asks for one. - Steering players to banks - a modest
maxWithdrawplus a smallwithdrawFeePercentkeeps ATMs handy for quick cash but makes the teller the better deal for big amounts.